ODELIA LAN
GAME DESIGNER & AIGC ENGINEER
兰寒悦
PERSONAL STRENGTHS
Holds dual Master's degrees: one in Media and Design Engineering from Korea, and one in Computer Science from UMEF University, Switzerland.
Portfolio:
Proficient in Python,c#,cursor. Proficient in openCV,TensorFlow.
Proficient in Adobe After Effects, Adobe Premiere, Cinema 4D, and Adobe Photoshop.
Proficient in constructing game engine scenes using Blender, UE5, Unity, etc. Skilled in visual effects compositing.
Proficient in Stable Diffusion, Midjourney, ChatGPT, ChatRWKV, Deepseek, etc.
Served as the principal investigator for research projects at the Fujian Provincial Department of Science and Technology; holder of a performance agent qualification certificate. Recipient of the Youngstar Award at the Busan International Advertising Festival ADStars.
As a project leader, led a 5-person team in developing curriculum projects, a 4-person team in executing research projects, and oversaw the R&D and implementation of various film and game projects.
Education
Swiss UMEF University of Applied Sciences Institute Master's Degree in Computer Science 2024.12–2026.5
Dong-Eui University, South Korea Master's Degree in Media Design Engineering 2019.3–2021.2
South-Central University for Nationalities Bachelor's Degree in Pharmaceutical Formulation 2012.9–2016.6
Project Experience
《妖怪小镇》(《monstertown》)游戏项目
"Monstertown" Game Project
Role: Lead Game Artist & AIGC Technical Lead
Duration: October 2024 – Present
Project Description: "Monstertown" is a pixel-art 2D game that combines Chinese mythological creatures (inspired by the Shan Hai Jing), farming, and RPG-style monster battles. The incorporation of an A system for NPCs expands the possibilities of its otherwise simple gameplay.
Responsibilities:
1. Led game design and developed background narratives with AIGC support.
2. Constructed the gameplay framework using the Unity engine.
3. Served as lead artist; created various game elements and produced narrative animations.
4. Developed the A system for select NPCs and planned their storylines.
《HEY!BOYFRIEND!》(《嘿!男朋友!》)游戏项目
"HEY! BOYFRIEND!" (《嘿!男朋友!》) Game Project
Position: Lead Game Artist & AIGC Technical Lead
Duration: January 2025 – Present
Responsibilities: "HEY! BOYFRIEND!" is an otome game primarily targeting the European and American markets. It integrates AI-driven large model dialogue and companionship narrative elements to expand the possibilities of its originally straightforward storyline mechanics.
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Spearheaded game design and crafted background narratives with prompt engineering support.
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Served as the lead game artist, creating various visual elements and producing narrative animations.
Release Platforms: Planned for launch on the Discord mini-program platform and Steam.
义乌国际商贸城-新春开市广告-影视项目
Yiwu International Trade City - New Year Opening Advertisement - Film Project
Role: Art Direction & AIGC Technical Lead
Duration: January 2025 - February 2025
Responsibilities: AIGC Bullet Time Production
AIGC Style Transfer for Illustration Production
AIGC Instantaneous Universe Technology Production
MY STORI APP - The Malfoy Bride: Taming the Serpents 游戏项目
"MY STORI APP - The Malfoy Bride: Taming the Serpents" Game Project
Role: Lead Game Artist & AIGC Technical Lead
Relation: A branch of the MY STORI game project, released on iOS and Android platforms.
Duration: December 2024
Responsibilities:
1. Produced game storyboards and managed visual content to ensure character consistency and rapid integration of lighting and backgrounds with AIGC support.
2. Created five-star card designs.
MY STORI APP - The Cursed Princess and the Dragon 游戏项目
"MY STORI APP - The Cursed Princess and the Dragon" Game Project
Role: Lead Game Artist & AIGC Technical Lead
Relation: A branch of the MY STORI game project, released on iOS and Android platforms.
Duration: November 2024
Responsibilities:
1. Produced game storyboards and managed visual content to ensure character consistency and rapid integration of lighting and backgrounds with AIGC support.
2. Created five-star card designs.
阿里云-云上新赛事-影视项目
Aliyun – Cloud New Competition Film Project
Role: Film Director & AIGC Technical Lead
Duration: August 2024
Project Description: Responsible for script planning, storyboard production, and implementing AIGC-driven visual effects and camera movements, as well as video editing and release.
Platform: Alibaba Cloud Video Account: "云上新赛事"
阿里妈妈 - Lookie「A试衣黑科技」影视项目
Ali Mama – Lookie "A Try-On Tech" Film Project
Role: AIGC Technical Lead
Duration: June 2024 – July 2024
Responsibilities: Created backgrounds, implemented face-swapping effects, and produced transformation drawing styles.
Platform: https://wwwxirpiancangcom/a13130369?from=UserPro?le
三得利 - 《逢三得利-醒醒醒醒有券领》影视项目
Suntory – "Feng San De Li – Wake Up, Wake Up, There's a Coupon" Film Project
Role: AIGC Technical Lead
Duration: May 2024 – July 2024
Responsibilities: Oversaw complete animation transformation production and managed the overall animation style.
Platform: https://www,irpiancangcom/a13102738?from=UserPro?le
福建省中青年教师教育科研科技项目
Fujian Provincial Young & Middle-Aged Teachers' Educational Research & Technology Project
Role: Project Leader
Duration: November 2021 – October 2022
Project Title: Application of the 3D Mandelbulb Mathematical Model in Dynamic Digital Works under the Metaverse Context
Responsibilities:
1. Published dynamic digital works.
2. Published the paper "Exploration of Dynamic Digital Works Using the 3D Mandelbulb Mathematical Model under the Metaverse Development Context" in September 2023.
Work Experience
杭州对流层影视传媒有限公司 AI高级工程师 2024.03-2024.11
Hangzhou Convection Film and Television Media Co., Ltd. – Senior AI Engineer 2024.03–2024.11
1. AIGC Technical Lead.
2. Responsible for R&D of MI graphic generation and video generation algorithms and large-scale models.
3. Oversaw the commercialization of various AIGC achievements (see project experience for details).
4. Developed commercial applications for AIGC video generation (implementing multiple methods such as t2v, i2v, v2v, etc., to generate videos in various styles).
杭州线播教育科技有限公司 讲师 2023.09-2024.02
Hangzhou Xianbo Education Technology Co., Ltd. – Lecturer 2023.09–2024.02
Delivered lectures for the courses “Film & Television Versatile Post-Production – AE Course” and “A Drawing Versatile Master Class.”
Engaged in subject curriculum research and development.
Managed faculty.Provided guidance on teacher research and oversaw research project management.
莆田市福通科技电子有限公司 影视特效 2022.06-2023.09
Putian Futong Technology Electronics Co., Ltd. – Visual Effects Specialist 2022.06–2023.09
Designed visual effects videos, handled video packaging and editing, and created TikTok face recognition effects.
Developed opening screen advertisement visual effects for Tencent Video on both TV and mobile platforms.
厦门华厦学院 教师 2021.09-2022.06
Xiamen Huaxia College – Lecturer 2021.09–2022.06
Taught courses in Digital Media Arts, including “Digital Compositing”, “Cinema 4D Basics”, “New Media Creativity and Planning”, “Vector Graphic Design”, “Design Workplace Training”, and “Scriptwriting”.
安徽微游互娱有限公司厦门分公司 后期制作 2021.01-2021.08
Anhui Weiyou Interactive Entertainment Co., Ltd. – Xiamen Branch – Post-production 2021.01–2021.08
Designed game advertising videos, managed video packaging and editing, and produced graphic advertisements.
Created video effects and animations.
Performed basic filming and developed creative storyboard scripts.
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS